Adjusted Anti-Cheat Types 21-24 to result in fewer false positives.Ī note that if you do not run a public server (i.e. Selected game data is no longer transmitted through the Steam P2P API but through UDP instead. Improved Steam Networking API implementation. In essence, the game will now also use direct communication with dedicated servers, instead of going entirely through Steams own networking API, improving performance and stability for dedicated servers. The TL DR of the changes from 41.74 to 41.76 is that the Steam Networking API implementation was improved Linux crashes should be fixed and overall networking performance has been improved alongside connection stability in internal tests. Experienced games dev and want to work with us, especially if youre an Animations Engineer as Christ alive that would be handy? Details here. We also live on Twitter right here! Our Discord is open for chat and hijinks too. The Block of Italicised Text would like to direct yourattention to the PZ Wikishould you feel like editing or amending something, and the PZ Mailing Listthat can send you update notifications once builds get released. A changelist of all our pre-release and post-release patches since the 41 beta began can be found here. etc.įinally, just to give you the shivers, heres a sample of the Sound Teams latest work on sprinter screams. RJ is working in something of a development debug sandbox here, and as such everything will have rough edges and likewise some player actions will have more appropriate animations, animal sizes will be improved, sound effects, further polished UI etc. They are fairly self-explanatory when you watch them, but PLEASE NOTE everything you see is heavily WIP. Weve got a couple of videos from RJ this week to show his current work on domestic animals. This build will go into the unstable beta once MP servers are fully patched up and stable. You can thankfully also view the full current changelist by following this hotlink. You can see the topline of new changes in the screenshot below. The intention of this patch is to be as non-disruptive as possible, and to leave 41 in the best possible condition during the next period of extensive Build 42 development.Īs such its primarily fix-based and polish, but there are also some expanded sandbox options. Most of the non-MP team are now fully on B42 development, but we do have a few brave soldiers working on the final 41 patch thats currently backlogged behind the aforementioned MP fixes. The non-Steam version, meanwhile, will just work as usual. However, the positive impact this will have on server performance, reducing lag and improving syncing of the game is too great to ignore, and should be just an additional port for server operators to be aware of and shouldnt affect the vast majority of players connecting. Were aware this may cause a bit of disruption when we first release this to stable. These ports can be configured through the server options. The additional port (16262 by default) is used to handle the direct connection, and thus circumnavigate the data travelling through the steam network which was impacting latency and throughput significantly. The game port (16261 by default) is used to handle Steam queries. The server now has 2 ports to connect to. In our travels fixing the issues, the networking has been changed so as to more directly communicate between server and client. We can only apologise for the continued outage and ongoing work, and recognise that patience has been running understandably thin. This issue doesnt impact all our players, but we recognise how frustrating it must be for those who play regularly on Linux servers and above all those who operate them. Getting this, finally, sorted is currently the teams number one priority. The good news from the Unstable release of 41.76 was that overall network and connection speeds were improved, and will be beneficial to all online players once fully released, but the far more pressing issue was that residual errors in our zombienet library carried over server instability. The situation with Linux server instability remains ongoing, with the MP team working on another update to the Unstable beta and an internal test of their work tonight.
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